It depends. I like Open World games that feel like there’s a purpose to them being Open World.
Like the Elder Scrolls. The point is for you to feel like you’re living in Tamriel. There’s a point to it being Open World.
Or Far Cry (which I admittedly haven’t played), where you’re supposed to be lost in some place, deep in a place that is hostile to you.
And I might get crucified for this, but I honestly feel like the first Breath of the Wild game had no real reason to be Open World. The second one? Yeah, they figured it out. But the first one feels like it was OW just to be OW.
Tl;Dr, the game has to have a reason to be OW. Otherwise they’re just aiming for quantity of content and poitnlessly hurting the quality.
Relatable tbh. I think a good part of it was depression in my younger years, but, I used to be an incredibly angry person.
It took a long time for me to accept that the truth is, you don’t get angry about shit you don’t care about. Hard to accept that half the things I’d get angry at weren’t worth it. The other half anger just wasn’t a helpful response. Been a long process of learning to have a better reaction for me.